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Demons, Monsters and Abodes of the Dead

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Benny the Fox

Benny the Fox
Benny the Fox was the star of a sick and twisted underground animated film made in the 1940s. The film was only shown once and was derided by those who saw it. When many of these critics were later brutally murdered in manners reminiscent of the acts of violence in the film police arrested Benny's creator, who was judged unfit for trial and sent to an asylum. The truth was far stranger, though. The murders were actually committed by Benny himself who had somehow come to life. Left weakened when the only print of the film was sent into storage, Benny returned when the film was discovered and began being shown on the university circuit in the 1960s. Since then Benny has appeared sporadically, usually to commit some act of depraved violence against those who criticize his film. Benny has learned that his strength is directly tied to how many people have watched the film and he is trying to find a way to get it distributed on the Internet, figuring this will make him incredibly powerful. Benny himself is a "living" cartoon character and his abilities reflect this. He can conjure up items from thin air and defy the laws of physics when it suits. His only restrictions seems to be that his behavior and actions are restricted by some strange "cartoon laws" based on the animated films from the 1930s and 40s.

Notable Episodes

Brotherhood of Ku-Ba-Sah

Brotherhood of Ku-Ba-Sah
The Brotherhood were the chief warriors of the side opposing the monarchy in the civil war in the realm of Karnaq. When it was learned that members of the royal family had escaped to Earth several members of the Brotherhood travelled there to hunt them down. Fierce warriors, the members of the Brotherhood of Ku-Ba-Sah also had the advantage of being able to disguise themselves as humans. Posing as a fraternity at UCLA, the Brotherhood attempted to trap the last descendant of the Karnaq royal family, who was going to university there and was unaware of her heritage. The members of the Brotherhood were powerful enough to fend off an attack by mortal champions and the Knights of T'rael. It was only the princess of Karnaq, newly awakened to her heritage and abilities, that was finally able to defeat them.

Notable Episodes

Cyttorath

Cyttorath
The Cyttorath were a race of noble demonic warriors well known throughout the demon realms. In addition to their great strength and battle prowess, the Cyttorath also had the ability to see into the future. This gave them an overwhelming advantage in any battle they fought and led to them becoming one of the most powerful and feared of the demon races. Eventually, the other demons banded together and hunted down and destroyed most of the Cyttorath. A handful of Cyttorath survived and went into hiding. One group came to Earth and learned to change their appearance to look human. Since then these Cyttorath have remained hidden, quietly going about their lives as "normal" people. Gordon Campbell was a Cyttorath demon.

Notable Episodes


D to F

Dusk Lord

Dusk Lords
Dusk Lords are demons related to vampires. Like vampires Dusk Lords must consume blood to survive, but unlike their brethren the Dusk Lords prefer to drink from voluntary subjects and do not hunt their victims. Dusk Lords also do not suffer from the normal vampire weaknesses. They are unaffected by holy water and crosses and while sunlight makes them ill, it does not cause a Dusk Lord to burst into flames. Dusk Lords also cannot be killed by decapitation; even if a Dusk Lord's head is severed it remains in control of its body. Dusk Lords are naturarally telekinetic and regenerate wounds at a rapid pace. A decapitated Dusk Lord will often use its telekinesis to move its head back on its neck where its regenerative ability will quickly seal the wound. Unlike vampires, Dusk Lords are not immortal but they are long-lived. A Dusk Lord can live for centuries but its appearance will grow more inhuman and it will eventually die. When a Dusk Lord dies or is killed its body quickly liquifies. New Dusk Lords are created by immersing a human in the liquified remains of a deceased Dusk Lord. The liquid evaporates fairly quickly so if a Dusk Lord knows it will die it will usually arrange for a human to be chosen to become a new Dusk Lord in its place. Older Dusk Lords usually keep one or two younger Dusk Lords as companions to ensure that its remains are used in the procreation of its species. Barring this an elder Dusk Lord will try to at least have a few loyal retainers to capture its liquified remains in the hopes it can be used before it spoils. Dusk Lords prefer to choose humans with magical or psionic abilities to become new Dusk Lords so many of them are accomplished sorcerors or powerful psychics in addition to their natural powers. According to ancient texts belonging to the St. James family of dark magicians, the Dusk Lords were originally a sect of warlocks that existed millenia ago. These warlocks captured an ancient vampire and used dark magic to steal its power for themselves.

Notable Episodes

Dybbuk

Dybbuk
Dybbuks were among the most feared demon soldiers during ancient times. Like most of the demons the Dybbuks were driven from the Earthly realm eons ago. In the Dark Ages, however, a mad wizard opened a portal that allowed several Dybbuks to return to Earth. These few Dybbuks have been responsible for a great deal of havoc, torment, and misery in the centuries since their return. Dybbuks despise humans and delight in torturing them and eating human flesh. The only thing that keeps the Dybbuks from being a greater threat is that they are loners, hating each other almost as much as they hate humans. In their natural form Dybbuks are massive (7 to 8 feet tall) four-armed humanoids with a large mouth of double rowed teeth. Dybbuks can pass as human by possessing the body of a recently deceased human. While they cannot access the memories of the deceased, this allows them to walk amongst humankind undetected. Possessing a human body is also the only means for a Dybbuk to venture out in the sunlight, which blinds and burns them in their natural form.

Notable Episodes


G to I

Ghosts and Poltergeists

Ghosts and Poltergeists
Ghosts are the souls of deceased humans that are unable or unwilling to leave the Earthly plane and move on. A violent or traumatic death is the usual reason a person becomes a ghost after death, though traumatic incidents during life or the desire to complete some unfinished task from when they were alive can also cause a ghost to manifest. Often immaterial and translucent or even invisible, ghosts are usually harmless though frightening manifestations of the supernatural. A poltergeist on the other hand is a ghost that can interact with the physical world, usually violently. Ghosts and poltergeists can often be "laid to rest" if the cause of the haunting can be uncovered and some form of closure provided to the wayward spirit.

Notable Episodes

Hellhounds

Hellhounds
Hellhounds were bred to be demonic foot soldiers. Nearly mindless, Hellhounds can be trained to attack any target. Once trained, the Hellhound will seek out and viciously attack its designated target. Like hunting dogs, Hellhounds are excellent trackers and fast runners. They possess sharp teeth and claws and their preferred food is brains (Human, animal, or demon, Hellhounds aren't picky eaters).

Notable Episodes


J to L

The Knights of T'rael

The Knights of T'rael
The Knights of T'rael are an order of demonic warriors from the other-dimensional realm of Karnaq. The Knights were the loyal servants of the royal family and fought to protect them when Karnaq fell into civil war over a century ago. Some members of the royal family fled to Earth to escape death and it was a group of Knights of T'rael who recently came to Los Angeles looking for the descendant of these noble refugees. Other than their distinctly non-human appearance and a lack of knowledge of the English language little is known about the abilities of the Knights of T'rael.

Notable Episodes


M to O

Maerak

Maerak
The Maerak are a demonic cult who seek to attain great power through the fulfillment of an ancient apocalyptic prophecy. Physically, the Maerak are one of the weaker of the demon races, though still stronger than the average human. In ancient times the Maerak were powerful sorcerers but a curse laid on them millennia ago robbed them of their mouths and thus a great deal of their power. Today the Maerak must rely on ritualistic sorcery performed using voices magically stolen from victims.

Notable Episodes

Netherpunks

Netherpunks
Netherpunks are undead teenagers, created when an adolescent is frightened to death by something supernatural. Other than their pale skin and dead stare a netherpunk appears much as he or she did in life. Netherpunks do not age and tend to run in gangs of from six up to dozens of members. Like vampires and zombies, a Netherpunk's body is dead flesh, making them difficult to harm. They survive on a steady diet of flesh, preferably fresh, but the real drive for Netherpunks is the corrupting of the pure and innocent. For a Netherpunk gang a pure soul is like blood in the water. Their victims have a few advantages. Firstly, a Netherpunk is almost blind in the daylight. While sunlight does not harm them like it does a vampire, they have trouble operating and often sport the darkest sunglasses they can find when they have to go out in the day. Secondly, while a Netherpunk is attracted to pure souls they cannot harm them. When a Netherpunk tries to attack someone pure and innocent the bullets inevitably miss or the punch loses all power on contact. This is why Netherpunks delight in corrupting the innocent, it allows them to feed on their prized targets. For some unknown reason Netherpunks also have a tendency to speak backwards when communicating with each other.

Notable Episodes

The Old Ones
Older than the demons that once infested the Earth are the immensely powerful beings called the Old Ones. These beings once ruled over the myriad of realms, warring with each other in the primeval chaos. Eventually the newer races of demons banded together and imprisoned the Old Ones in a remote dimension, locked behind powerful magic barriers. Even so there are those both demon and human who seek to free the Old Ones and return the multiverse to an age of chaos. These attempts are invariably tied to certain celestial alignments which facilitate traversing the imprisoning magics. The Old Ones are all immeasurably powerful. They are completely other-worldly and when manifest on the Earthly plane only a portion of their true form can be perceived. Few who stand in the presence of an Old One retain their sanity for very long.

Azathoth

Azatoth
Azatoth is alternately the weakest and one of the most powerful of the Old Ones. Azatoth is also called the Gatekeeper. According to ancient legend Azatoth sympathized with the younger races and their war with the other Old Ones. When the Old Ones were imprisoned Azatoth was set to watch the gateway between the prison dimension and the outer realms. Any attempts to contact or release any of the Old Ones must go through Azatoth.

Notable Episodes

Kronos the Devourer

Kronos the Devourer
Kronos is the oldest and most powerful of the Old Ones. He is also called the Devourer and the Father of Demons. Demonic creation myths say that Kronos spawned the first race of demons. Fearing a prophecy that said his offspring would destroy him, Kronos devoured the first demons, save for a handful that escaped. These few led the demon uprising that would eventually imprison the Old Ones. Legend says that one day the Devourer would be freed and he would consume all life, wiping the world clean and starting a new age of chaos. Some versions of the legend say that from this new chaos Kronos would spawn a new race of demons and the cycle would start again. Some demonic scholars that this cycle has already repeated several times.

Notable Episodes


P to R

Patchwork Demons

Patchwork Demons
The Patchwork Demons are the creation of Dr. Maalik. Using a combination of necromantic magics and science Maalik was able to take body parts from a variety of deceased demons and patch them together into Frankenstein-like creations and animate them. These powerful and mindless creatures made excellent slaves and Maalik assembled several for Leland Richter.

Notable Episodes

Ruen-Vey

Ruen-Vey
The Ruen-Vey are a servitude demon race who are obsessed with knowledge of all kinds. In their quest for information, no matter how trivial, the Ruen-Vey will serve anyone who provides knowledge in exchange for their services. The Ruen-Vey possess a mystical third eye in the center of their foreheads that grants them the ability to control the minds of weak-willed individuals.

Notable Episodes


S to U

Shadow Walkers

Shadow Walkers
The Shadow Walker clan of warrior assassins are based out of a temple in southeast Asia. From there this mysterious order sends out its members on missions for whomever can afford their price. While most of the clan's members appear to be human, some of the higher ranking ones possess supernatural abilities. Whether these beings are demons, human-demon hybrids, humans who have gained demonic powers, or some combination of all three is unknown. So far only one of these demonic Shadow Walkers has been seen. This one appeared human, but was able to change into a demonic form that gave him superhuman strength. It is possible that Cerne the Hunter was once a member of the Shadow Walker clan.

Notable Episodes

Skelos

Skelos
Skelos demons are the mercenaries of the underworld. They are strong, fast, and skilled with many weapons. The swords of the Skelos are available to anyone willing to pay their hefty fee.

Notable Episodes

Troll

Troll
Trolls are large, green-skinned, horned humanoids. They are extremely strong, but not the brightest of creatures. Trolls were relatively common in the British Isles and northern Europe in ancient times but most left the earthly plane for another dimension ages ago. A few stayed around, and occasionally one is summoned or travels back on his own, but generally trolls are a rarity these days. They are usually unfamiliar with modern society and revel in causing chaos so unless they are in the service of an individual a troll is usually not hard to spot, just follow the swathe of destruction.

Notable Episodes

Turok-Han

Turok-Han
The Turok-Han are a race of ancient and powerful vampire-kin. They are related to modern vampires the same way way that Neanderthals are related to modern humans, being a primitive off-shoot of vampire "evolution", if such a word can be used for these creatures. Turok-Han are stronger and tougher than modern vampires and are far more predatory in their hunt for blood. They are immune to the effects of holy water and crosses but share some of the vampire's other weaknesses. They can be killed by a wooden stake through the heart, but their natural armor makes this more difficult than with regular vampires. Beheading and sunlight are the most efficient means of slaying a Turok-Han. Luckily the Turok-Han were all banished from Earth millennia ago. The only way for them to appear is if they are summoned to this plane of existence from their dimensional exile.

Notable Episodes

Urobach

Urobach
The Urobach are a race of fire demons. The generally appear human, though with a slight orange or red tint to the skin, and their eyes often appear as if they have flames dancing in them when they are using their powers. Urobach constantly radiate an aura of heat and even at rest their skin feels warm to the touch. They can increase the strength of their aura at will and powerful Urobach can even generate bursts of flame they can fire at a distance. Darketja is an Urobach demon.

Notable Episodes


V to Z

Vampires

Vampires
According to legend, one of the last demons to be driven from Earth fed on a human before it fled and bonded with its victim. This hybrid being became the first vampire, able to pass on its curse by feeding on another. Vampires are soulless creatures that drink blood to survive. Vampires are vulnerable to sunlight, fire, and holy water and crosses. They can also be killed by a wooden stake through the heart or by decapitation. If not for these weaknesses the vampire scourge would surely overrun the planet.

Notable Episodes

Werewolves

Werewolves
Werewolves are primal creatures, hybrids of humans and wolves. The origins of werewolves are a mystery, but like vampires they propagate by biting a victim. A person bitten by a werewolf becomes one themselves. For most people infected the transformation into a werewolf is uncontrollable, occurring the night of the full moon and the nights immediately before and after. When transformed the werewolf usually succumbs to their primal animal instincts. Through willpower, meditation, magic or other means some people have learned to control their lycanthropy to varying degrees. These people can often hold off their transformations even under the full moon, while some even learn to trigger the transformation other times of the month. They also learn to maintain control of themselves when they are transformed and not succumb completely to their bestial natures. In werewolf form a lycanthrope has super-human strength, speed, and endurance and a remarkable healing ability, not to mention the sharp senses, and even sharper claws and teeth, of a wolf. Werewolves are, however, vulnerable to silver and weapons made of this are potentially lethal.

Notable Episodes

Zombies

Zombies
Zombies are the animated corpses of deceased humans. There are numerous ways to create a zombie, and numerous kinds of zombies to be created. The common feature of all zombies is that they all appear as they did when their bodies were re-animated, in whatever state of decay they were in. This means that most zombies look like what they are... corpses. A zombie's mental faculties usually depend on the means by which they were created. A zombie may retain all the memories and intelligence they possessed in life, or may be a mindless creature completely under the control of whoever or whatever animated them. Zombies make excellent cannon fodder for evil sorcerers since, being already dead, they can shrug off most forms of damage. The usual methods for stopping a zombie involve either reversing the magic that animated them, or doing enough damage to the zombie's body that it can no longer function (being dead means the zombie cannot heal).

Notable Episodes